Indie Links Round-Up: Boldly Go

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Today’s Indie Links include looks at games such as Enhanced Wars, Mercenary Kings and Amnesia: A Machine for Pigs.

Wot I Think: Experiment 12 (RPS)
“Terry Cavanagh. Jasper Byrne. Ian Snyder. Jack King-Spooner. Richard Perrin. Zaratustra. Michael Brough. Robert Yang. Alan Hazelden. Benn Powell. Jake Clover. TheBlackMask. You have probably played games by all of these people. VVVVVV might ring a bell. Maybe Lone Survivor or Kairo. Or, if you’re really, really cool, Blues For Mittavinda. Etc, etc, etc. You get the idea. But now they’ve all congealed into a hivemind and made one giant, multi-stage/setting/genre melting pot of madness. Each developer had three days to make a contribution, and then the next creator picked up where the previous left off. Experiment 12 is insane. Experiment 12 is inconsistent. Experiment 12 is beautiful.”

Hands On: Redshirt (RPS)
“Redshirt is the upcoming sci-fi, social network satire, in which the only way to avoid a bitter end is to earn promotion, either through talent or tact. Following an enlightening conversation with designer Mitu Khandaker, I was keen to try the game. And now I have. I’ve spent a few days attempting to survive in the world of friend requests, status ‘likes’ and careful time management. I’ve made friends, I’ve romanced lovers and I’ve met my maker. Several times.”

Enhanced Wars Interview: Picking Up the Turn-Based Strategy Pace (Indie Game Insider)
“Recently we got to chat with Ethan Levy about the upcoming turn-based strategy game Enhanced Wars. The game is currently in very early alpha and set to launch through funding via a Kickstarter later in the year. Read on to see what’s new with this turn-based strategy game that takes influence from Advanced Wars, WeeWar, and more.”

Mercenary Kings (TIGSource)
“Here’s a guest review for Mercenary Kings. I even made a video to go with it!”

How DrinkBox added meaningful DLC levels to metroidvania Guacamelee! (IndieGames.com)
“Guacamelee! has been an amazing project to be a part of, easily the brightest highlight of my career so far. For the game’s initial release, I aided with some level design and designed and implemented the game’s side-quests. Designing the DLC level for Guacamelee! was my first chance at creating a significant amount of content for the game from scratch. Creating DLC content for a Metroidvania game proved to be an interesting challenge, while also keeping in mind what the essence of Guacamelee! was, and how to best expand on its established mechanics and design ideals.”

Untitled (Kotaku)
“Here’s a montage of some of Cube World’s bosses by hiim0n…aren’t they cute? DECEPTIVELY CUTE, ’cause they can kick your butt.”

The Chinese Room: Balancing fun with terror in Amnesia: A Machine for Pigs (Games Industry)
“Dan Pinchbeck and Jessica Curry share dark thoughts; how they write horror, prompt emotions – and why they won’t let the player off the hook”

Oculus Rift Hands-On Video with Indie Game Reviewer (Indie Game Reviewer)
“Judging by the insanely successful Oculus Rift Kickstarter campaign, gamers and designers alike have high hopes for the VR headset. At $300 USD, the Rift Developer’s Kit is priced reasonably enough that devs and enthusiasts alike are buying in at the ground floor. Currently, teams are hard at work creating virtual worlds that may soon make their way into living rooms. Recently, we had the opportunity to test out the Rift for ourselves. In the too brief time we had, we sampled a few of the numerous community-made demos. Our first experience was with RiftCoaster. Check out a synopsis of our session below.”




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