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Indie Intermission – ‘Zenzizenzic’ One Hell Of A Ride

Zenzizenzic ss01

Now with the bulk of the working week behind us we can relax a little and slowly get into the mood for the weekend. To help you get there I bring you Zenzizenzic today to try to help you get over this final hurdle, created by Ruud Koorevaar.

Zenzizenzic is an interesting twin stick shooter which operates in this very minimalistic yet brutally hard bullet hell shooter. The level of initial customization in this early test build is already pretty great as it allows you to select from a vast array of weaponry to take into the field.

Zenzizenzic is full of great visuals and choosing the minimalistic approach really helps you see what you must avoid (which is almost everything), along with helping you see what you need to pick up. Alongside this the controller support is much appreciated as it feels almost vital in a twin stick shooter.

Zenzizenzic ss02

Average play time – 5 minutes

Although still in quite an early state Zenzizenzic already feels like a well polished twin stick shooter that is set in a minimalistic and clean sci-fi environment.

Like any bullet hell shooter don’t expect an easy ride here as it starts off hard and only gets worse as time goes on making for quite a challenge.

If you would like to give Zenzizenzic ago head over to Rudd’s site, download it and give it a go.

If you are a developer with A fun indie game that can be played over a coffee break, we want to hear from you! Private message us on twitter @IndieGameMag or shoot us an email at editors@indiegamemag.com with the subject “Indie Intermission” and you could be our indie intermission pick of the day!



Raised on C&C, Theme Hospital, and Dungeon Keeper it was inevitable I would become a strategy nerd... and Sci-Fi (I love Sci-Fi). Board gaming is my second love (after video games of course). Find me on Twitter @alexwilkinson


  • Thank you for the coverage Alex. Hugely appreciated! If you’d like to keep up to date on the progress of Zenzizenzic, I regularly blabber about it on my Twitter, @RuudKo :)