ICBM – Watching the World Burn

Truly, it is everyone’s fantasy to launch nuclear weapons at the other countries that have nuclear weapons, and also probably just those countries they really don’t like. Such a pleasant feeling it would be, to track those missiles as they flew past their cousins, and to cackle hoarsely as the apocalypse roared through the atmosphere. They’d touch down, there would be that brief moment of nothing, and then… gone. Everything gone in an instant, flashed out of existence. Ahhh, such a fantasy land.

And now, players can experience the dread and terror that comes with being the person in charge of those crimes against humanity in ICBM, a new game by developer Repvblic. In it, players take control of USAF First Lieutenant Derek Evans, who is one of the new “Deputy Missile Combat Crew Commanders” (which is a fancy way of saying he’s in charge of launching the missiles that can end the world). ICBM screen

The game takes place in November of 1983, shortly after the accidental downing of a Korean airlines flight, on the eve of the 1983 Able Archer NATO Wargames. Russia, believing the games to be a way of masking an actual nuclear first strike, readied their nuclear arsenal, and of course, the US did as well in response. It now falls to Evans and his fellow crew commanders to be prepared to launch at a moment’s notice.

Those interested in averting or causing the end of life as we know it can learn more from the game’s website, as well as from its GameJolt page, where the game can be downloaded for free on Windows computers.

A nerd of elephantine proportions (both figuratively and literally), Connor also writes for Pxlbyte, and has recently come to realize that he is, in actuality, really bad at video games. So he writes about them instead.

  • Kevin Fishburne

    Dig the intro. Was thinking how much better it would be if instead of showing static at the end, they set off a bomb next to it and filmed it with a 10,000 FPS camera to simulate its destruction by the nuclear blast’s 300 meters per second shockwave. Maybe for the sequel. :)

  • Michael Davis

    Thanks so much for this post!

  • Michael Davis

    Actually a TON of people have asked for a Mac version, so I’m thinking about remaking it in Unity, and this time including a Soviet campaign as well, so I’ll keep that idea in mind for the new trailer :P

  • Awesome. Unity gets a lot of flak for its ease of use and consequent abuse by some less-than-skilled “devs”, but if done with love its cross-platform capability makes it terribly convenient. And I’m obsessed with nuclear shockwaves for some reason, thus my suggestion about physically blowing up the television and recording it. Maybe it was that scene in Terminator 2… :)

  • Michael Davis

    My most recent day job was at a “AA” developer, and we were using Unity to make quite a large “serious” sports title (until we lost funding, but that’s a whole different story…), so I have nothing but nice things to say about Unity :)

    From what I’ve seen of Unreal, though, I might have to jump ship. Their visual scripting tech is LEGIT