GRIP Takes Hold of All Surfaces, Grabs onto Kickstarter

Those readers familiar with Rollcage will likely be very interested in the Kickstarter campaign for GRIP, a new racing game that quickly turns walls into floors, floors into ceilings, and back again.

Players pick their ride from any of a number of vehicles whose wheels are on the actual sides of the car, rather than being underneath. The odd wheel placement means that as the various courses across a bunch of planets twist and turn, the car slides through tight spaces and hugs the track even as it defies what is presumably something close to Earth’s gravity.

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GRIP is being developed with Unreal Engine 4, meaning it has some visually apparent power under the hood (pun most definitely intended), and is graphically a large step up from its 1999/2000 predecessor. The team even includes two members of Rollcage’s development team, which will hopefully bring in some extra oomph to the development of this new game.

GRIP is asking for about $500k USD ($657k in their chosen currency, CAD) in order to fully flesh out the game. The team already has a prototype up and running, but needs a proper amount of money in order to finish the game how they feel it should be. Rewards for pledging include the obvious, like a copy of the game for either of its platforms — PC and PS4 — and run all the way up to meeting the dev team in person and helping to design a car or track (though, in case it came to any reader’s mind, they have already said they won’t allow any “accidentally” phallic car designs).

Those interested can hop on over to its Kickstarter and decide if they’d like to pledge towards making sure GRIP really takes hold, or to Caged Element’s (the developer) website to find out more.

A nerd of elephantine proportions (both figuratively and literally), Connor also writes for Pxlbyte, and has recently come to realize that he is, in actuality, really bad at video games. So he writes about them instead.