‘Godus’ Kickstarter Ends On A High Note

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People have been watching Peter Molyneux and 22 Cans‘s Kickstarter Project Godus closely for the last thirty days, and now, the first part of the watching has ended.

While originally the £450,000 goal seemed very steep, 17,184 backers made this project successful with a final tally of £526,563.  For those curious, that’s about $851,000.

Godus reached its goal two days ago and announced 5 stretch goals right before then.  At the last minute, 22 Cans decided to break the last goal into two separate goals, which might have been for the best because in the end 5 out of 6 goals were reached instead of just 4 out of 5.

Thanks to last minute backers, the final version of Godus will have 3 more single and multiplayer modes, a social and competitive feature for the clans, a co-op mode, a possession mode, and world crafting.  Not to mention the game’s story will be written by award winning author, James Leach, and have a Linux version.

The last minute break up of the final stretch goal means that Ouya fans will be missing out, but who knows how that would have happened anyway.  22 Cans admitted when announcing their stretch goals that they weren’t sure how to make an Ouya compatible version but that, “it’d be breaking exciting new ground and we’re confident we’ll make this work.”  Now they don’t have to worry about it.

Since the fundraising part of the project is over, it’s now up to the developers to make it happen.  If you’ve backed them, your survey will be out with the New Year, and we’ll see how production goes from there.