For Shame: ‘Cardinal Quest’ Hit By Rampant Android Piracy

$2. That’s the price of admission for the Android port of Ido Yehieli’s adventure dungeon crawler, Cardinal Quest, and yet that’s apparently too much for some players to stomach.

In a chat with IGM earlier today, Yehieli revealed that the game’s Android version, released a couple of days ago, has been the subject of sickening levels of illegal downloads, thanks in no small part to its illicit circulation on a number of Android-centric torrent sites.

“I’d say there are maybe ten times as many pirated copies as legal ones,” stated Yehieli. ” There are tons of pirated copies around.”

Making the news all the more depressing is the fact that Yehieli is a staunch advocate of DRM-free gaming, having released the original PC version of Cardinal Quest without the imposition of any spurious anti-piracy measures, opting to place his faith in the independent gaming community who, by and large, champion the notion of giving developers their due for a job well done.


It appears that most cases of the game’s piracy has come from a narrow source. According to Yehieli, approximately half of the pirated versions of the game have been registered on devices whose native languages are set to Russian, suggesting that many of the illegal version have cropped up in Eastern European territories.

Sales figures on iOS devices, however, have reportedly been largely unaffected by the looming threat of piracy, a revelation that Yehieli credits to the App Store’s more restrictive development procedures. On the flip side, the Android version has enjoyed almost as many legitimate sales as its iOS counterpart, suggesting that, despite all its concerns, the game’s financial success hasn’t been completely crippled.

If you, like many others before you, would like to make a legitimate purchase of Cardinal Quest, head over to the App Store or the Google Play Store.

  • Keith Burgun

    “Oh, cool, you can pirate it?? Good idea!” *Piracy of this game increases by 500%*

    Heheh. But seriously, piracy is just a part of the world – especially on Android. Saying “for shame” will change zero people’s behavior, sorry. All you’ve done here is clued more people into the idea that they can do this to begin with.

    Most of these pirates wouldn’t have bought the game to begin with, so it’s not depressing. In fact, I think developers should embrace piracy, and have a message to pirates that’s like “if you enjoy the game, consider purchasing it to support me so that I can support the game and make more great games like it”.

    Also, I should mention that my own game, 100 Rogues, experienced a ton of piracy.

  • Richard Glenn

    A point well made, Keith, and I’m glad you’ve taken the time to bring it up. I realise that I’m in no position to bring an end to piracy and, if anything, it’s probably easier now than ever before to steal a game. It’s true that most of the pirated copies probably wouldn’t constitute lost sales as such, but, as I’m sure you’d agree, it’s sad that piracy has become something that can reasonably be considered “just a part of the world.”

    By the way, Ido actually namedropped 100 Rogues as one of only a couple of decent roguelikes available on iOS, so it’s quite appropriate that you’ve chimed in with your take on the matter.