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Float On with Drew and the Floating Labyrinth

Drew and the Floating Labyrinth is a new game from Andrew Hlynka, otherwise known as Dust Scratch Games. You might know him from the other project he’s working on: James — Journey of Existence, which, incidentally, is the game that Drew and the Floating Labyrinth is functioning as a prequel for (we’ve also covered James).

Drew and the Floating Labyrinth focuses on, naturally, Drew, a young girl who is lost in a very strange maze that is situated somewhere odd and abstract. Think Super Monkey Ball levels if they were actually about careful platforming and were hand-drawn.

The basic mechanics seem to be standard platforming ones, with the added twist that you can’t actually see the path you have to take, at least not traditionally. In order to find out where to go, players will have to use clues from the environment to figure out where the path that can lead Drew to safety lies.

Drew(1)

An early level, for example, features multiple colored cubes, one of which Drew is already standing on. There appears to be nothing connecting one cube to another, but a quick examination of the colored cubes will reveal a small, colored square on each that matches the color of a nearby cube. This suggests that the purple cube with a red square is linked to the red cube, and so Drew – while standing on the red cube – should be able to step into thin air to reach the purple cube. Theoretically.

The game features 63 levels, each with a different puzzle to solve, though they are all intended to be completed fairly quickly. Dust Scratch Games plans to launch Drew and the Floating Labyrinth on August 26th through Desura, but there is also a Kickstarter running for it, as well as a Steam Greenlight campaign, so if Drew’s adventures sound interesting to you, you should consider checking out either or both pages and giving it some love. Drew and the Floating Labyrinth will be launching on Windows, Linux, and Mac.



A nerd of elephantine proportions (both figuratively and literally), Connor also writes for Pxlbyte, and has recently come to realize that he is, in actuality, really bad at video games. So he writes about them instead.