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Explore Titan Through Virtual Reality with P.O.L.L.E.N

Humanity has always been fascinated by the prospect of finding life on other planets, as evidenced by much scientific research as well as sci-fi games and movies. The Finnish studio Mindfield Games intends to further feed into this notion with their new first-person, virtual reality exploration game, P.O.L.L.E.N. It it, players will venture through Titan, Saturn’s largest moon, where some say life may exist.

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Inspired by other exploration games like Gone HomeP.O.L.L.E.N will present fully interactive 3D environments. In game, the space company Rama Industries places a station on Titan, called Station M, for research purposes, before a mechanic from their team gets lost. The player is sent as a replacement to this mechanic, joining up with the other four members of the team while they study an unknown object found on Titan’s crust, which then leads to many other discoveries about the planet itself as well as the team’s fate.

Mindfield wants the game to be “a new breed of exploration and storytelling in games,” and they believe that virtual reality is the way to achieve this goal. “Virtual reality is about freedom to do whatever you like, and everything in the game world has been made interactive for the player to experiment with. All the objects can be examined or operated – just like in real-life – and it’s the player actions which define how they uncover what has happened in Research Station M,” said Olli Sinerma, co-founder. The team is so focused on VR that P.O.L.L.E.N will support HTC Vive, OSVR, and Oculus Rift at launch, with additional plans for PlayStation Morpheus support.

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The game’s PC version is set to arrive in early 2016 with optimization for Oculus Rift, while the Mac, Linux, and PlayStation Morpheus versions will be supported later in the year. Those interested can visit the developer’s website and Twitter for more, or check out our coverage of P.O.L.L.E.N in the August issue’s Screenshot Monthly segment.



A huge fan of every kind of puzzle game, from minimalistic to the big productions. I like to discover how indie developers mess with the players' minds. I also talk about indie games in Brazil, as the editor-in-chief of Sem Tilt website.