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Explore the Mind of a Killer Using Oculus Rift in The Corridor

As much as I love them, I’m starting to see a lot of atmospheric first-person horror games popping up lately. You really have to do something new to stand out in the crowd, and Desktop Daydreams Studio is working hard to do just that with their game The Corridor: On Behalf of the Dead. Not only is this game building in Oculus Rift support (and working on Morpheus as well), but it has several enhancements that will make it more unique in the cluttered market.

For starters, you’re not in some creepy house or factory or something. Well, you are, but you’re actually in the mind of a suspected killer. In The Corridor, you play as a custodian, a new type of law enforcement officer who can enter the minds of suspects to extract evidence using a program that gives their memories a structure you can explore. You have to watch out for the various nightmares and sentries that plague the minds of these killers, find some proof, and get out. It’s an interesting premise that gives the proceedings a bit more depth than the usual spooky house filled with monsters. Also, do you really think you can trust the corporation that built that kind of technology? Sure you can.

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This extends to the gameplay as well. Instead of just having the player’s vision get foggy as they’re more creeped out, the player will begin to have hallucinations, or the controls will act up. You can heal yourself using hypos, but these will all have a shelf life to them. Taking them after they’ve expired will do nothing, if you’re lucky. If you’re not, the developer simply said there will be some “interesting” side effects. Having the game act up if you make prolonged contact with the mental guardians is a neat idea, as is not having health that automatically replenishes. Not only that, but item hoarders won’t be able to build up a comfortable stockpile of healing items to keep them safe later in the game. In fact, it might actually make things worse.

Desktop Daydreams Studio has some great ideas to make the game compelling, while bringing in a sci-fi element. It seems to be what the first-person psychological horror market needs right now to stay fresh, and they could use your help to get going. If you have cash to support them, visit their Kickstarter, and those of us who are broke can show their support through a Greenlight vote.



Fiction writer, indie lover, and horror game fanatic. If it's strange, personal, terrifying, or a combination thereof, he wants to play it.