Search

Early Access a New Kind of Terror in Phantasmal: City of Darkness

Kowloon Walled City has been abandoned, and is due for destruction. Alone, surrounded by empty buildings, one person must fight their way through to escape before they die – or worse, lose their sanity. Phantasmal: City of Darkness is a procedurally-generated survival horror game where stealth is key, though thankfully players can fight back…at least for a while. After running a successful Kickstarter in 2014, and being featured several times on IGM’s own Average Giants, Eyemobi‘s horrific nightmare is now available on Steam Early Access.

misty room

Players of Phantasmal: City of Darkness may be reminded of such games as Silent Hill for the creatures that defy sane explanation (and environments that are obscured by mists), or The Forest for the limited access to resources, which must be used in the most efficient way possible to survive. Moving quickly and quietly through the cityscape in an effort to uncover the answer to what has happened is the player’s goal.

However, there are creatures lurking, waiting to kill, and sometimes hiding isn’t an option. In these cases, picking up whatever’s handy and smacking a monster across the head is a satisfying solution, but it’s not without its costs: Exertion and direct contact with enemies drains sanity. Looking at some enemies will even cause hallucinations, further complicating the mission. To add insult to injury, the further the player progresses, the more warped the levels become. This challenge is the cherry on this bloody sundae.

Those interested can grab an Early Access copy of Phantasmal: City of Darkness for Windows on Steam for $14.99. More information and screenshots can be viewed on the game’s website. Follow Eyemobi on Twitter, “like” them on Facebook, or follow their devblog to keep abreast of the horror as it happens.

Are you excited about this game? Interested in further coverage from IGM? Let us know in the comments!



Bonnie is a streamer, gamer, and word nerd who enjoys puzzle and horror games, and getting entirely too excited about both genres. She's been writing professionally for 18 years, but IGM is her first foray into gaming news. Bonnie's life outside of IGM involves massive amounts of hair dye, sewing, and being a cat lady. Feel free to contact her on Twitter!