We all love a good, classic Legend of Zelda game — the top-down camera, the now-nostalgic graphics and art style, and the limited set of available actions at any given time are all deeply embedded in the gamer subconscious. Less embedded in our subconscious is the notion of dealing with addiction, and with letting someone else take the fall while you take the credit.
Dungeon Buster, from Light-Up Warrior Games, focuses on Buster, a former knight who is now struggling with addiction to a stimulant that allows him to move more quickly and strike harder, but which is also constantly degrading his health. The crafting system in the game appears to have two purposes: Making potions and poisons you can use in your travel, and managing Buster’s addiction. It’s currently unclear whether or not the addiction will be a genuine mechanic or simply a plot point, but both paths hold plenty of intriguing possibilities. In addition to the addiction, Buster was supposedly the one responsible for sealing away a great evil, but in reality he merely claimed the credit. In truth, a wizard sacrificed himself to seal the evil away forever — or at least, that was the plan. Instead of forever, the spell only bought the world, Jorokiim, 20 years (quite a bit less than forever). Now, with the whole world still believing he was responsible for stopping the evil last time, Buster is all but forced to face this nameless evil once again.
As mentioned, the game will be reminiscent of the old Legend of Zelda games, but it will also be open source, for PC and Mac (sorry Linux users), and it will apparently be free. No word yet if this means there will be micro-transactions, but there’s enough info here that I will be interested in the game regardless. You can help it get onto Steam through Greenlight here, and learn more about it here.