Developer Chat – Matt Hackett on ‘Crypt Run’

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Death is just the beginning in Lost Decade Game’s upcoming hack-and-slash roguelike, Crypt Run. With a Kickstarter campaign running through the first week of August, Lost Decade Games hope to make their goal of $5,000 in order to see Crypt Run through completion. The five thousand dollar goal is for the developers to live on for the final few months of development, and will allow them to add in great new sound effects.

I was able to chat with Lost Decade Games founder and developer, Matt Hackett (follow him on Twitter) recently about what players can expect to find within Crypt Run.

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IGM: There are a lot of roguelikes out there. What will Crypt Run offer players that they won’t find anywhere else?

Hackett: The most unique aspect of Crypt Run is that it doesn’t end when you die. Instead, it changes. You’re now in the Realm of the Dead, which looks much different and offers new challenges and content. This part of the game isn’t finished yet, but eventually it’ll enable us to introduce interesting challenges layered between these two realms.

IGM: How long have you been working on Crypt Run, and with how many others?

Hackett: Crypt Run has been in full production for about 3 months now. I handle all the artwork, our other co-founder Geoff Blair does most of the programming, and we work together on the game design. Our fantastic composer Joshua Morse — of OverClocked ReMix fame — does all of our music and sound effects

Hackett on the left, Blair on the right

Hackett on the left, Blair on the right

IGM: Could you explain a bit about the post-death mechanics? What is your goal for that mechanic?

Hackett: The post-death mechanic is the most incomplete part of the game so far. We had to rush to get ready for our recent demo at California Extreme, and we really just wrapped a bow on it and kicked it out the door. What we’re currently working towards is making the post-death mechanic feel just as rich and packed with content as the Realm of the Living. Once it’s more fleshed out, we’ll begin to interweave the two realms, Living and Dead, to create complex multi-step quests and challenges.

IGM: What do you need the Kickstarter money for?

Hackett: Without the Kickstarter funding, we’ll have to stop working on Crypt Run and just ship what we have, which is only an early alpha. All development so far has been out of pocket and pretty soon we’ll have to pick up a contract and work on someone else’s game.

IGM: When do you think you’ll be finished with Crypt Run?

Hackett: Since Crypt Run is kind of a grisly, macabre type of game, we think it would be so cool if we launched on Halloween! But the final ship date depends a lot on whether or not we meet our stretch goals. If we’re lucky enough to get extra funding, we’ll continue adding content, but that in turn will push back the launch date.

 

Currently, Crypt Run has collected $4,620 of it’s $5,000 goal, with twelve days to go. Lost Decade Games has created an in-browser demo for players to check out. While the demo does give players a taste of the post-death mechanic, it is not a completed mode.

Visit Crypt Run on Kickstarter, check out the official website, and follow the developers on Twitter.

 




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