Dev Links: Bomb Drop


Today’s Developer Links explain how to make your own game analytics service, how to launch a free-to-play game, and how to function as a depressed, solo game developer.

Reflections on XNA (Gamasutra)
“Nathan Fouts quit his job at Insomniac Games in 2006 to strike out on his own as an indie developer, ultimately settling on Microsoft’s XNA as his development platform of choice — and here, he reflects on the tool, which Microsoft last week announced will be discontinued.”

Brewing Your Own Game Analytics Service (AltDevBlogADay)
“In this post, I describe how to implement a game analytics system to collect and store game data.  At the end of the post you’ll find links to the source code for my sample implementation.”

Developer Roundtable: Triple-A, Free-to-Play (Gamasutra)
“Free-to-play is nothing new for many core PC game audiences, with Valve’s Team Fortress 2,’s World of Tanks, and Riot Games’ League of Legends championing microtransaction-based models for a few years now. However, in the latter half of 2012 we saw three new entrants in the free-to-play market, each bringing back classic boxed PC franchises in a new free-to-play format: Tribes: Ascend (Hi-Rez Studios), MechWarrior Online (Piranha Games Inc.), and PlanetSide 2 (Sony Online Entertainment)…”

Rocket Report #4 (Rocket Bear Games Blog)
“Hey everyone, I’m falling asleep right now, so I’ll keep this brief.  Here’s a quick photo tour of last week’s work.”

Video: How To Function As A Depressed, Solo Game Developer (IndieGames)
“Courtesy of the GDC Vault is a free lecture given at the Game Developers Conference 2011 on minimizing depression’s adverse effects and maximizing productivity and creativity. Developer Michael Todd suggests those who work solo or remotely and are prone to depression need to be proactive about the work they select. Finding projects that are highly rewarding, suit your needs, and match your abilities will help keep you inspired and productive.”

Human Soldier Concept Art (Purple Orange Games)
“He’s a great candidate to be our offical Human Soldier. Enjoy!”

Postmortem: Intelligence Engine Design Systems’ City Conquest (Gamasutra)
Intelligence Engine Design Systems and our first game, City Conquest, came about as a result of a surprising personal journey…”

Young Horses GOTY’s 2012 (Octodad Blog)
“Have you ever been curious as to what games occupy the little free time we have? There were a ton of standout titles in 2012, and especially in indie games it was a prolific year. Here’s a look into the gaming lives of the Young Horses and some of the titles that continue to inspire us to do what we do.”