Cubot – The Complexity of Simplicity

The rules of Cubot are simple: Move a colored cube across a board made of tiles to the same color. Easy, right? But what happens when you add two cubes that move simultaneously with one another? What happens when you add different colored cubes, that you must move to the according tile? Oh wait, now you can change the color of the cubes. Now you can teleport them. Not simple anymore, is it?

01Cubot takes the concept of “in order to create something simple, you must understand it with an immense complexity,” and progresses it a bit further. Nicoplv Games’ motto is “challenging, but possible.” Ensuring all players that no matter how complicated or hard it gets, there is always a solution.

The game has over 80 levels, increasing in difficulty as you go. Fortunately if you get stuck, there is a Help system. Cubot appears to be very minimal in design, similar to the heavily influential puzzle game Portal, focusing on the color white, and only having softer brighter colors like blue, red, and yellow. The music is also minimal electronic, atmospheric music, which is a nice compliment to the complex and difficult puzzles.


Nicoplv Games has made Cubot available on nearly everything but consoles at the moment. It can be found on iOS, Android, Mac, Windows, Linux, WP8, and is currently in the midst of a Steam Greenlight campaign – you can vote for it here.

Kurt Indovina is a writer and artist, with an unhealthy obsession for the graphic adventure genre. He spends his time finding games that are more or less out of the ordinary, and push the boundaries of what defines video games as a medium. His dreams and aspirations is to one day be an old woman. If you like your coffee black, the game Grim Fandango, or the show Twin Peaks, you'll get along just fine.