Category: Previews

IndieGameMag_Exclusive

Screenshot Weekly – Disposable Beards on Sale at the Haberdashery

Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each...

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Screenshot Weekly – Newly-Revealed Banner Gets Swiped by Rogue

Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each...

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BIG Festival Preview – Klang

Soundtracks based on electronic beats led much of the BIG Festival’s Best Sound nominees. Although games like Thumper and Inside my Radio were great, it...

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BIG Festival Preview – Nova 111

Many games at the BIG Festival presented great and innovative ideas, and fortunately most of the finalists were able to turn these ideas into reality. That’s...

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BIG Festival Preview – Event[0]

Event[0], from the French studio Ocelot Society, was the finalist for Best Narrative and the winner of the Innovation Award at this year’s BIG Festival. The game...

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BIG Festival Preview – Okhlos

At this point, those following my series of BIG Festival Previews might think it’s weird I haven’t talked about a winner yet. Fear not, because the winner...

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Screenshot Weekly – Lightnings Bugs Guiding Star-powered Airships

Welcome back to Screenshot Weekly! Every Tuesday, IGM brings you exclusive looks at upcoming games in various stages of development. The featured image introducing each...

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BIG Festival Preview – Thumper

Ever since I first watched the debut trailer a long time even before the festival, I couldn’t wait for my chance to play Thumper, the game in development by two...

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BIG Festival Preview – Circa Infinity

Brazil’s Independent Games Festival came and went really fast for me. The biggest indie games festival of Brazil and Latin America started on June 27 and wraps on...

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We Happy Few Preview – Happiness at a High Cost

Survival simulation games have a few standard rules, one of which seems (to me) to be that a coherent world backstory isn’t as important as the gameplay....