Category: Interview

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IGM Interviews: Team 21 (Dungeons of Aledorn)

Dungeons of Aledorn is a turn-based RPG that we first heard about in the IGM Forums. Its ambitious style and combat system, including motion capture for nearly every...

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IGM Interviews – Tanya X. Short (Moon Hunters)

The moon is one of those strange and other-worldly things that has continued to fascinate us for centuries. From Georges Méliès’ 1902 silent film Le Voyage...

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Average Giants Episode 43 pt 1 – Windward

IGM Presents… The Average Giants! A weekly webseries where we play indie games while chatting with their developers. Come watch (and “follow”) the show...

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IGM Interviews – Brandon Justice (Devil’s Bluff)

Question: What do you get when you put 10 people in a spooky mansion together for an all-night costume party? Answer: MURDER. The answer is always murder. Any time your...

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IGM Interviews: Skyshine Games (BEDLAM)

The moment I saw the game BEDLAM, I was sold. It screamed inspiration from 80s comic books, films, and cult science fiction –  as an obsessive fan of all three...

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IGM Interviews: Daniel Dez (OBEY)

A bunch of bunnies vying for control over a mechanized, imposing turret, which in turn lets them impose their will over their brethren — if there’s even been...

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IGM Interviews – Sergio Aristides Rosa (Enola)

Enola told its story of hope in the darkness with a graceful hand, but one that was still willing to mire itself in the more horrible aspects of its tale. Managing to be...

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IGM Interviews – Aaron Reed and Jacob Garde (Ice-Bound) Part 2

After a brief break, we’re finally back with more from Ice-Bound creators Aaron Reed and Jacob Garde! If you missed out on the first part, you can find it here,...

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IGM Interviews – Dreamlords Digital (Graywalkers: Purgatory)

Ugh, zombies. Enough with the zombies. Seriously, why are you even still watching The Walking Dead? Everyone dies, the end. You really need to wait 10 seasons for that?...

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IGM Interviews: Fat Chicken – Two Development Teams, One Vision

Sometimes developers find an affinity and common ground, and they decide to act on it. Such is the case for Relevant Games and Mighty Rabbit – they decided to come...