Category: Interview

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IGM Interviews: Space Dust Studios (Space Dust Racers) – Part Three

I guess you might think that the Earth of 3015 AD is a super-evolved, cyber version of the world you know today. It isn’t. There aren’t any real people, and...

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IGM Interviews: Space Dust Studios (Space Dust Racers) – Part Two

Nobody thought it was possible to change the past. Even when scientists discovered a wormhole that would lead to the future, it was deemed too dangerous to travel...

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IGM Interviews: Space Dust Studios (Space Dust Racers) – Part One

If you are listening to this, you have located my time capsule from the year 3015 AD, and humans are virtually extinct. The distinctive scent of high-octane fuel...

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IGM Interviews – Dean Edwards & Lottie Bevan (Iron Fish)

Welcome to another installment of IGM Interviews. This morning, we got to break the news about Iron Fish, an upcoming “psychological deep sea thriller that...

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IGM Interviews (Part 3) – Dr Kelly Page & Matt Adams (Blast Theory)

In recent decades, social media has undergone a ‘Big Bang’ of sorts. Websites like Myspace, Facebook, Tumblr, Pinterest and countless others have made an...

karen is my life coach

IGM Interviews (Part 2) – Dr Kelly Page & Matt Adams (Blast Theory)

At its core, technology is a reflection of ourselves. Everything from its appearance right down to its design, capabilities and limitations. Throughout the years, the...

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IGM Interviews (Part 1) – Dr Kelly Page & Matt Adams (Blast Theory)

The seduction of sharing personal information in digital spaces is a topic that has been broached by many in recent years. With the emergence of social media networking...

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IGM Interviews: Björn Johannessen and Fredrik Tolf (Haven & Hearth) – Part 2

Welcome back to our interview with Björn Johannessen and Fredrik Tolf, two Swedish developers who have worked on and off on Haven & Hearth for the past eight...

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IGM Interviews: Björn Johannessen and Fredrik Tolf (Haven & Hearth)

Before Rust, The Forest, and a number of other survival-oriented indie games, there was a relatively-unknown game called Haven & Hearth. Created by two Swedes...

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IGM Interviews – David Jimenez and Alejandro Santiago (Dimension Drive)

“Space, the final frontier.” Those were the immortal words uttered by Captain Jean-Luc Picard of the Starship Enterprise that prefaced an unforgettable...