Build Your Own Flying Death-Trap in Psycho Starship Rampage

Hello, Dave. Just kidding, there are no violent spaceship take-overs by evil computers in Psycho Starship Rampage…oh, wait, no, I was wrong. Ballistic Frogs (which sounds like a really messy situation) brings us an FTL-like building experience, throwing in rogue-like environments, epic space battles, and a looting system deigned to help you better take over your slice of the cosmic pie on your way back to Earth. With local multiplayer for up to 4 players, Psycho Starship Rampage even features customizable controls for the perfect personalized pillaging platform.


As for evil computers, meet RSR-648b, an A.I. that has just woken up from a long hibernation with an urgent need to be stronger. Repurposing anything it can find, RSR-648b creates (with the player’s help, of course) a satisfactory killing mach- er, a perfectly-suitable transportation method. By breaking down and building from that wreckage, better ship designs can be carried out, and better weapons systems can be constructed. The problem is, with RSR-648b’s maddened post-sleep state, everything looks like a threat. Players will have to build a ship that’s not only able to get back to Earth, but also one that can take care of literally anything that might cross their path. With all elements being randomized, the strategies must change each time the game is played.

"I'm gonna get you..."

“I’m gonna get you…”

Psycho Starship Rampage is on Steam Greenlight, where you can vote for it if you’d like. It will be available for Windows, Mac, and Linux machines; the Alpha demo is currently available from the Ballistic Frogs website. You can follow the devs on Twitter, “Like” their Facebook, and even check out their progress (with additional screenshots) on IndieDB.

Daisy, Daisy, give me your answer true...

Daisy, Daisy, give me your answer true…


Bonnie is a streamer, gamer, and word nerd who enjoys puzzle and horror games, and getting entirely too excited about both genres. She's been writing professionally for 18 years, but IGM is her first foray into gaming news. Bonnie's life outside of IGM involves massive amounts of hair dye, sewing, and being a cat lady. Feel free to contact her on Twitter!

  • Kevin Fishburne

    AI meme. That’s a new one. :) You know you’ve been hanging out with the wrong people when “AI meme” is a perfectly normal thing to say. LOL. Anyway, cool-looking game.

  • It looks amazing, but having seen “2001: A Space Odyssey” at entirely too young an age, I’m probably going to stay away from it, myself…haha.