The idea is simple: create combos that earn the player points, and bigger combinations mean more points that can be earned. However, Fat Mask adds a twist to this idea: Any opponent can claim a player’s combination by adding on a new matching part. Local multiplayer adds an element of chaotic fun to this action-puzzler game.
In Fat Mask, players create monster combos by piecing together matching parts. The monsters have a timer before they combine into the fully grown monster; the bigger they are before the timer runs out, the more points that the player can earn. When the timer is still running, other players can add matching parts to the monster to try to steal the combination and earn the points, instead. To immediately earn the points, the player can place a block next to the target block to end the timer.
Each monster has its own unique property that changes how players can interact with the environment. Use a Green Monster to jump higher, while a Red Monster will make it harder to move; players can use the monsters to their advantage against other players, and power-ups – shot out by the larger monsters – can be used to disrupt different combos.
Fat Mask offers multiple game modes include competitive, time attack solo mode, arcade co-op, and a team battle. There are both single- and multiplayer challenges that help the player unlock new content to use in the game.
Paper Cult Games is launching a Kickstarter campaign today, October 6th, 2015, to help fundraise for more content. For those interested in pledging, a demo will be sent to backers at the proper tier rewards as soon as the campaign, if successfully funded, ends. The demo offers four characters, three levels, and three different monster species.
Fat Mask is slated for release in early 2016 for PC and Mac with the potential to be launched on PS4, Playstation Vita, Xbox One, and the Wii U. The game will be available in English, French, and Russian at launch.
For those interested in helping fund the game, pledge via Paper Cult Games’ Kickstarter page. For more information on the team and development, check out the team’s website, follow them on Twitter, or “like’ their page on Facebook.