Brock Crocodile: Never Smile at a 16-Bit Crocodile

In a time of dinosaurs, archaeology, and Mega Drive tunes, the once peaceful Crocodillian Island cried out for a hero. He was Brock Crocodile, a mighty reptile forged in the heat of 16-bit inspired aesthetics and classic platforming action. And as the protagonist of Digi Croc’s upcoming adventure game of the same name, Brock Crocodile is also an archaeologist in a bit of a pickle: Four unsavory criminals have mysteriously vanished, forcing Brock to travel from the safety of Crocoh Lake all the way to the badlands in the East to uncover their wicked plans.

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A love-letter to mascot platformers of the eighties and nineties, Brock Crocodile pays homage to titles such as Monster World and Quackshot. From a gameplay perspective, it attempts to blend the complexity of level design from Sonic the Hedgehog and the precision elements of Shinobi. Bestowed with a trusty whip and fruit gun, Brock must swing, jump, and blast his way through 20 frantic levels that cater to both fans of speed-running and hardcore platforming. The game is split into two main modes: Town mode, in which Brock can interact with NPCs (non-playable characters), and Stage mode, where he must explore the worlds of Crocodillian Island, acquiring gems and treasures in classic side-scrolling fashion. Those interested in supporting the game can lend their votes on Steam, where the game is looking for some Greenlight love.

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To stay up to date with the latest developments on Brock Crocodile, make sure to follow the game on Twitter and like it on Facebook. What do you think about Brock Crocodile? Are fedoras the next big thing in reptilian fashion? Will Brock’s courage change the world? Let us know in the comments!

A keen retrogamer who grew up playing classics like Prince of Persia, Aladdin, and Diddy Kong Racing, Katrina believes that digital games are not just fun, but a great way to learn. These days she enjoys studying Japanese language acquisition, and designing her own games.