Behold the 60’s Sci-Fi Pulp-Inspired Albedo: Eyes From Outer Space

Albedo: Eyes From Outer Space is a 60’s Sci-Fi pulp-inspired first person adventure game where you take the role John T. Longy, a night watchman at a partially abandoned space and time research facility called Jupiter. During one routine work night, you are faced with a fight for your life, when you suddenly wake up in the basement of Jupiter, and must work your way back up while facing horrifying alien-like creatures that dwell in between.


Explained as an FPS hybrid, Albedo combines shooter action, adventure style puzzle solving, and exploration into one immersive, creepy experience. Between shooting your way through, you’ll have to solve logical, and item-based puzzles to proceed through the colorful, scary sci-fi environment. To create as immersive of an experience as possible, all cutscenes are done with in-game footage from the player’s perspective. There’s said to be over 8 hours of gameplay spread across 12 explorative levels.


Developed by one person, Fabrizio Zagalia (a.k.a. Z4GO studios), Albedo: Eyes From Outer Space will be entering Early Access on Steam beginning October 3 for PC and Mac. Official release of the game is set for February 2015.

Kurt Indovina is a writer and artist, with an unhealthy obsession for the graphic adventure genre. He spends his time finding games that are more or less out of the ordinary, and push the boundaries of what defines video games as a medium. His dreams and aspirations is to one day be an old woman. If you like your coffee black, the game Grim Fandango, or the show Twin Peaks, you'll get along just fine.

  • DisgruntledConsumer#7373469876


    * I should add that I do genuinely admire the equivalency of your writing, choice of topics written about and optimism. **

    I have lost respect for you as a journalist.

    I had a fair amount, but it’s (mostly) gone now. This game is CRIPPLED by 1/10 voice acting. When a game revolves around the narrative of a single character and the voice & script for that character is amateurish (at best) that makes for a shoddy experience, which makes for a shoddy game. Does not matter how good the graphics or music are. If you build a car (this is an analogy) and the tires are 1/10 it does not matter how good an engine you’ve got, you’re gonna end up in hospital (at best). In fact, the more horse powers you have, the worse off you’re gonna be… think about that. WHY is the voice acting so bad? Because the guy just had to do everything himself. A common ego trip story that trips up many an “indi games developer”. Sure, they can do whatever the hell they like if they want, it’s a free market. I’m just saying that cutting of your own ear to spite (… I don’t know how to finish this bit) isn’t doing anyone any favors. Critiquing indi games and only raping about how good they are is doing someone a favor but it’s not the responsible thing to do as a journalist (in my opinion). Does not matter how good your writing is. *

    ** But…

    Also, if indi games should just be thought of as a showcase / step up for up and coming games developers then NO, that’s not ok. All the best musicians, directors (etc / and what have you) CHOOSE not to release their practice material for good reasons. Underdeveloped indi games are spam in an ever saturating market place (again, just my opinion ***). End comment.

    ***** Any irony is intended. Humor is implied (but I have yet to find someone that gets me on the internet :'(

    *** I’m just saying stuff, the mean sounding things aren’t meant to be taken seriously, I just put them in to exadurate**** a point.

    **** spelt wrong, obviously.

    PS: Ego is not an excuse I accept :)

    PS PS: Also, I genuinely haven’t been on the internet in a long time and am impressed that when I typed text actually became bold. My complements to whoever has made that happen for this website :)