Bugs, errors, malfunctions – the bane of every gamer, the target of every game maker. This time, everyone playing has to actively deal with them, because these futuristic fighters in Broken Bots still haven’t found a great way to deal with them.
Currently in Beta, which seems to go with its theme, Broken Bots has teams facing off in futuristic arenas. Each player controls a bot which can be outfitted with a variety of havoc-wreaking weaponry: Flamethrowers, missiles, lasers, machine guns, and so on all round out the cache. The maps have traditional goals, such as King of the Hill, Capture the Flag, or Team Deathmatch. But while those objectives drive towards victory, often in a team setup, there’s a more selfish reason to fulfill them.
The bots, just like any machines, have an aptitude for frequent malfunctions. Without warning, some of the robots can start running backwards, shooting sideways, running slowly, among other sorts of catastrophic misfires. But not all malfunctions are bad; in fact, there are a lot that would be considered buffs. Bots could also wind up with an increased fire rate or bullet spread, so smartly adapting to the situation is very rewarding. Strategy-wise, fulfilling the goals decreases the risk of getting malfunctions.
Broken Bots is currently campaigning for votes on Steam Greenlight. To help those interested make up their minds, the Beta client is available as a free download for either Windows or Mac from this website. Those attending PAX South can also get a chance to try the game out at the convention. Expect Broken Bots to be released sometime in Spring of 2015.