Sometime this month, Capital J Media will launch Battle Fleet 2 for multiple platforms, and Indie Game Magazine got the chance to play through a demo. This build was not the completed version of the game, so I wasn’t able to oversee every aspect of every feature. I was able to see the details of the graphics and the gameplay as well as preview upcoming elements to the game.
Graphically, Battle Fleet 2 has received a modest upgrade to include water effects for the ocean. There are details within the terrain, and a great amount of detail for each individual ship and the different combat effects.
Gameplay currently includes a number of features. Battle Fleet 2 sports both single player and multiplayer options. Single player offered Campaign, Quick Battle, and Custom Battle as choices. The campaign mode was unfinished, but there was enough to see that the game grants each player a turn on a partial map of the Pacific Ocean divided into grids of red and blue. Each grid seems to represent a fleet and a certain area that they control. Players can choose to attack one another with their fleet in order to try and gain control of that part of the map, solved by the actual combat portion of the game.
Combat requires a bit of trial and error mixed with careful strategic planning. In combat, each ship is given a turn and will move and attack in a certain order. Players control where and how far a ship moves, and which way each gun will fire, as long as it fits within the turning range of the gun. They then need to decide the distance of the shot by changing the amount of energy used to fire. Players have to gauge their shots carefully and make sure not to miss by using too much or too little power.
Battle Fleet 2 uses four types of weaponry: Cannons, torpedoes, aircraft, and anti-aircraft guns. Cannons provide the main type of attack used in each game, firing explosive shells over long arcs. Different ships may have cannons with more than one nozzle for added damage. Torpedoes have the shortest range but cause good damage and are easy to aim with. Aircrafts provide attacks, defend targets, or provide recon. Carriers are the only ones that can use attack ships, but cruisers can launch ships for recon. Players decide what area the planes will head to and the angel of their approach. Aircrafts are in limited supply and can easily be destroyed by anti-aircraft guns. These guns automatically fire at attacking aircrafts, and will attack from any ship as long as they are within range.
There are several ships that can make up your fleet, ranging from the small and simple frigate to the heavily armored battleship. Ship choices also include destroyers, cruisers, and carriers. Each ship has different parts within that can be damaged during combat, effectively debilitating each ship as it takes more hits. These areas include the rudder, engine, ammo, and individual areas for turrets. Different weapons are better for different areas and if anything takes too much damage, that system will fail for the remainder of the battle.
Battle Fleet 2 also offers a variety of maps for the naval battles. Fleets can fight in the open ocean with no obstructions or in places like Wake Island or Guadalcanal. The different terrains provide physical obstructions and block line-of-sight, effectively hiding the movement of some ships from each other.
There are a few strategic command powers that so far have been found floating in the waters of a battle. After getting picked up by a ship, they can be used one time to provide an advantage in the battle, such as by setting mines in the path of a set of warships, or by temporarily extending the range of the guns.
Battle Fleet 2 will be released for PC, Mac, iOS, and Android devices. Gamers can learn more about this game by visiting the official website for the game, or by following @Capitaljmedia on Twitter. Look forward to playing it sometime this month.