Erik Johnson

PAX Prime 2013: On The Level Interview and ‘Boo Bunny Plague’ Gameplay Footage

Chris Hayes, one of our IGM PAX Prime 2013 team members, writes on his hands-on impressions of On The Level Game Studios’ action adventure title Boo Bunny Plague....

PAX Prime 2013: The Started Hare Interview and ‘Chromancer’ Art Preview

Our PAX coverage continues today with Chromancer, The Started Hare’s free-to-play browser-based strategic collectible card game that — literally just moments...

PAX Prime 2013: Squad Interview and ‘Kerbal Space Program’ Impressions

Chris Hayes, one of our IGM PAX Prime 2013 team members, shares his interview with developer Squad — providing his impressions of their hit Steam Early Access...

PAX Prime 2013: ‘Contrast’ Impressions

Chris Hayes — part of our PAX Prime 2013 ground team — writes on his impressions of Compulsion Games’ gorgeous game of light, shadow and escapism,...

PAX Prime 2013: ‘Telepath Tactics’ Impressions

Chris Hayes — one of our PAX Prime 2013 team members — writes on his hands-on impressions of Sinister Design’s turn-based strategy RPG, Telepath...

PAX Prime 2013: Interview with League of Geeks and ‘Armello’ Artwork Preview

Janessa Olson, one of our IGM PAX Prime 2013 team members, writes on her hands-on impressions of League of Geeks’ digital card and board game Armello. Indie...

PAX Prime 2013: Robot Loves Kitty Interview and ‘Legend of Dungeon’ Impressions

Chris Hayes, one of our IGM PAX Prime 2013 team members, writes on his hands-on impressions of Robot Loves Kitty’s roguelike Legend of Dungeon – a clear...

PAX Prime 2013: Q Games Interview and ‘PixelJunk Inc.’ Gameplay

PixelJunk Inc. is a simple concept, with a ton of depth. The sandbox tower defense hybrid has players digging out there own Soup factory, customizing it with a cast of...

PAX Prime 2013: Breadbrothers Interview And ‘Sully: A Very Serious RPG’ Gameplay

We were able to catch up (on a comfortable couch, thank god) with Ben McGraw of Breadbrothers Games last weekend at PAX Prime to discuss his upcoming old-school RPG,...

PAX Prime 2013: Infinitap Games Interview And ‘Neverending Nightmares’ Gameplay

The mind can be a scary thing — especially when it’s working against you. Neverending Nightmares by Retro/Grade developer Matt Gilgenbach explores this idea...