A Druid’s Duel Spins a Green Take on Strategy

“I’ve been wanting to play this game for over 10 years,” says developer Kris Szafranski. He’s referring to the very game he’s making, A Druid’s Duel.

Lightly-embedded in Celtic mythology, the game takes place on green fields divided into squares. Two Circles of druids square off in a battle of wits in a turn-based strategy game, striving to dominate the land characterized by six seasons. The seasons matter, not only because the landscape season is key to gameplay, but also because it can be changed in a team’s favor, giving them the advantage. The goal is to eliminate the other druid Circle.

Rather than slower, heavy-thinking gameplay, A Druid’s Duel aims to be fast and fun, yet difficult to master. The most interesting aspect is the druids themselves. There are four distinct kinds, differing by combat abilities. However, each druid has the ability to transform into an animal: Hawk, wolf, bear, and turtle, further deepening the strategy and expanding the possibilities. Hawk and wolf seem to be mostly for quick transportation, while another druid can morph into a bear to quickly maul the enemies.

A Druid’s Duel will feature an expansive single player campaign with 50 missions, complete with dialogue, bosses, and challenge encounters. As for multiplayer, 2-4 players can enjoy asynchronous gameplay, as well as local play (“Pass n’ Play”, 1 – 4 players against AI). Competitive players can get into leaderboards and tournaments, or challenge themselves with specific game settings.

The game has a free, downloadable pre-alpha demo here.  As of now, the Kickstarter campaign is nearly finished, so if you’d like to give A Druid’s Duel an extra push, as little as a $10 backing grants a digital download of the game. You can also vote for the game on Steam Greenlight. When the druids are fully prepared to square off, they will visit Windows, Mac, Linux, and iOS (iPad only) platforms.




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